By Judy Kay
User modeling researchers search for methods of allowing interactive software program structures to evolve to their users-by developing, preserving, and exploiting person types, that are representations of homes of person clients. consumer modeling has been discovered to augment the effectiveness and/or usability of software program structures in a wide selection of occasions. recommendations for consumer modeling were built and evaluated via researchers in a few fields, together with synthetic intelligence, schooling, psychology, linguistics, human-computer interplay, and knowledge technology. The biennial sequence of overseas meetings on consumer Modeling presents a discussion board within which educational and commercial researchers from all of those fields can alternate their complementary insights on consumer modeling concerns. the printed court cases of those meetings signify an important resource of data approximately advancements during this area.
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Additional resources for UM99 User Modeling: Proceedings of the Seventh International Conference
The addition of plan recognition significantly reduced the amount of communication required of the user in typical scenarios. Our subjective impression was that this Iead to a much more natural collaboration, because the eliminated utterances were those that seemed most unnatural to a human. In an initial attempt to quantify the impact of plan recognition, we have run some randomized experiments in the Lotus eSuiteM email domain. This recipe library contains 31 recipes, 32 primitive actions, and 19 non-primitive actions.
Arge window in Figure 1(b) is the graphical interface to the email part of Lotus eSuiteM; this is the "shared artifact" of the collaboration. The two smaller, overlapping windows in the corners ofFigure 1(b) are the agent's and user's harne windows, through which they communicate with each other. For an application-independent toollike Collagen, a key step in building a collaborative agent is to develop a detailed task model for the domain. Based on empirical study of people working on email, Sidner and colleagues have formalized the task structure of this domain in terms of high-level goals, such as "working on email", lower-level goals, such as "filling in a message," and primitive actions corresponding to individual clicks on the eSuite interface.
And Pollack, M. , Intentionsand Communication. Cambridge, MA: MIT Press. 417-444. Guinn, C. I. (1996). Mechanisms for dynarnically changing initiative in human-computer collaborative discourse. In Human Interaction with Camplex Systems Symposium. , and Allen, J. (1986). Generalized plan recognition. In Proc. 5th Nat. Conf Al, 32-37. , and Carberry, S. (1991). A tripartite plan-based model of dialogue. In Proc. 29th Annual Meeting ofthe ACL, 47-54. , and Etzioni, 0. (1995). A sound and fast goal recognizer.
UM99 User Modeling: Proceedings of the Seventh International Conference by Judy Kay