By Pieter Wouters, Herre van Oostendorp

ISBN-10: 3319392964

ISBN-13: 9783319392967

ISBN-10: 3319392980

ISBN-13: 9783319392981

The e-book introduces options to enhance the effectiveness of significant video games in terms of cognition and motivation. those recommendations contain how one can increase motivation, collaboration, mirrored image, and the combination of gameplay into a number of contexts. The contributing authors extend upon this wide variety of recommendations, convey fresh empirical examine on every one of those strategies that debate their promise and effectiveness, then current basic implications or guidance that the thoughts bring about. They then recommend how severe video games may be more desirable by way of enforcing the respective approach right into a specific game. 

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2005). The effectiveness of instructional games: A literature review and discussion (Technical Report No. 2005-004). Orlando, FL: Naval Air Warfare Center Training Systems Division. , & Eshet, Y. (2000). Just playing a game? Educational simulation software and cognitive outcomes. Journal of Educational Computing Research, 22, 105–129. 2190/EPJT-AHYQ-1LAJ-U8WK. , & Wilensky, U. (2012). Representational congruence: Connecting video game experiences to the design and use of formal representations.

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C. -W. (2009). Equal opportunities tactic: Redesigning and applying competition games in classrooms. Computers & Education, 53, 866–876. 006. Clark, D. , Nelson, B. , & D’Angelo, C. M. (2011). Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United States. Computers & Education, 57, 2178–2195. 007. , & McClain, K. (2005). Guiding inquiry-based math learning. In R. K. ), The Cambridge handbook of the learning sciences (pp.

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Instructional Techniques to Facilitate Learning and Motivation of Serious Games by Pieter Wouters, Herre van Oostendorp


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