By Jacob Seidelin

ISBN-10: 8126550147

ISBN-13: 9788126550142

HTML5 Games shows you ways to mix HTML5, CSS3 and JavaScript to make video games for the net and mobiles - video games that have been formerly basically attainable with plugin applied sciences like Flash. utilizing the newest open net applied sciences, you're guided in the course of the technique of making a video game from scratch utilizing Canvas, HTML5 Audio, WebGL and WebSockets.

Inside, Jacob Seidelin exhibits you ways positive aspects to be had in HTML5 can be utilized to create video games. First, you'll construct a framework on which you may create your HTML5 online game. Then each one bankruptcy covers a brand new point of the sport together with person enter, sound, multiplayer performance, second and 3D photographs and extra. by way of the top of the ebook, you might have created a completely practical online game that may be performed in any appropriate browser, or on any cellular gadget that helps HTML5.

Topics comprise:

• facing backwards compatibility
• producing point data
• Making iOS and Android net apps
• Taking your video game offline
• utilizing internet Workers
• chronic online game Data
• Drawing with Canvas
• taking pictures participant input
• developing 3D pictures with WebGL
• Textures and lighting
• Sound with HTML5 Audio 

And more…

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Extra resources for HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL (2nd Edition)

Example text

Listing 2-3 shows the style sheet added to the head element. Listing 2-3 Adding the main style sheet ... css" /> ... REMEMBER HTML5 defines a default value of text/css for the type attribute when the rel attribute is set to stylesheet. That means you no longer need to set the type attribute explicitly. For now, the style sheet targets desktop browsers. In Chapter 3, I discuss how to deal with mobile browsers and show how you can use CSS media queries to load different style sheets for different devices and resolutions.

This opens up a completely new world of possibilities. You probably already know the ubiquitous pinch-to-zoom found in mobile browsers and map applications, but multi-touch features are also used to implement multi-player games on the same screen. Touch screens have limitations as well. For example, the concept of hovering the mouse pointer over an element has no counterpart in the world of touch. The screen can’t tell where your finger is until you actually touch it, and when you do, it’s no longer hovering.

These devices can run most advanced applications and games built with HTML5. Games have been particularly successful on platforms like iOS and Android. If you look through lists of the most downloaded iPhone and Android applications, you’re bound to find several games, some at the top spots. Since the days of Snake on Nokia phones, playing games on mobile phones has become more and more common. With the recent generations of high-resolution, touch-enabled smartphones and tablets, the gaming experience has improved immensely.

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HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL (2nd Edition) by Jacob Seidelin


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