By Joseph Frantiska Jr. Ed.D.
This short examines and explores the reuse of studying gadgets to augment scholars' studying reviews. the writer information the problems of reusing studying items, or the Reusability Paradox, and the way to create extra versatile studying gadgets. The short additionally proposes a strategy to reduce boundaries and accordingly maximize a studying object's application throughout a few fields.
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Extra resources for Creating Reusable Learning Objects
44 11 An Illustrative Example 4. The mature cylinder is raised into a vertical position by strong updrafts. 5. The now vertical cylinder pulls in more matter and spins faster due to the conservation of angular momentum. 6. Conservation of angular momentum creates the cylinder into a classic funnel shape. 7. The funnel has reached a maximum velocity and mass. In order to see how this learning object needs to be modiﬁed for re-use, we need to analyze the corresponding phases of dust devils and ﬁre whirls.
In turn, this leads to the concept of interchangeability and the eventual optimization of its reuse. Interchangeability In order to live and be usable over any period of time, learning objects must be interchangeable across systems. Interchangeability may be the most important factor in how objects are used and especially re-used given the constraints, needs, and policies of the organization or individual who either develops or locates a desired object. What works in a given context is the compelling entry point for many.
However, Bloom noted a weakness of the cognitive taxonomy in that there was a basic distinction between the category that he designated as “knowledge” and the ﬁve other categories of his model. Speciﬁcally, the ﬁve other categories were concerned with the intellectual aptitudes and skills that people use when they interact with various types of knowledge. In a revision of Bloom’s Taxonomy published in 2001 by David Krathwohl, and Lorin Anderson who was a student of Benjamin Bloom, ﬁrst deﬁned the following types of knowledge (Anderson et al.
Creating Reusable Learning Objects by Joseph Frantiska Jr. Ed.D.